Doppelgänger V - FEED

#XR #Immersive Storytelling #Spatial Soundscape #Installation

Doppelgänger V - FEED is an interactive installation that explores the notion of the self and the fragmented existence of bodies and sensorium. Combining video game elements, spatial soundscape, and transmedia storytelling, FEED 3.0 takes the audience on an immersive audiovisual journey in a panopticon-like complex. While a tracking apparatus constantly scans and monitors everything in the space as if an autonomous being with many eyes, the audience plays the role of a computer mouse, a curious listener and user walking on a long scrolling feed, passing by various characters in their internet cubicles, and potentially getting lost in this internet labyrinth full of joyful colors and sound events.

This idea was initially inspired by our living experience in a confined space and over-extended digital presence during the pandemic. While our bodies, sitting still, staring at many many screens, function as computer mice and cursors. Our existence manifests through digital walking between digital objects and spaces, forming fragmented external "body".

currently only available on desktop web browser


  • International Symposium on Electronic Art (ISEA 2024) Brisbane, Australia
  • SAT Fest 2024 (Best Narrative Work Award) Montreal, Canada
  • Fulldome Festival 2024 Jena, Germany
  • CyberArts Waveforms 2023 at Museum of Science Boston, USA
  • Interdisciplinary Conference on Musical Media at Harvard 2023 Boston, USA
  • The Biennale at Multimedia Art Museum Moscow (MAMM), 2022 Moscow,
  • Russia Ars Electronica x RIXC, 2021 Linz, Austria
  • NYC Media Lab x CHANEL Synthetic Media & Storytelling Challenge 2021 New York + Online
  • Non Event Series 2021 Online

Doppelgänger IV

Composed Theatre
Projection Mapping

Doppelgänger - Symbiosis (2020) is a composed theatre project exploring the concept of human-machine symbiosis. It’s an immersive multimedia experience that consists of projection mappings, spatialized sound, interactive sculpture, and performance art.

Symbiosis is the 4th part of the Doppelgänger research project by IMUU that explores the human condition in a futuristic dystopia where machinery analysis and prediction of our mind become possible, data monetization becomes uncontrollable, and the discrepancy between machines and humans become blurred.

Cyborg sculpture: A figurative sculpture, without arms or legs is placed in the center of the gallery is composed of plastic materials consisting of  six raspberry pi computers and six video screens of various sizes. These screens play random blinking animations and multiple short video clips of human body parts (eye, mouth, ear, hands, etc…) Each display can be controlled by various mobile devices and computers. The figure’s head consists of various conductive materials and eight ultrasonic sensors, which can be used as inputs to trigger different visual content.

Doppelgänger III

Brainwave,Virtual Reality

Doppelgänger III is an interactive audiovisual installation that explores the idea of self-awareness. The “mirror” in the virtual world reflects the audiences' physical bodies as well as their psychological activities.

Initially, a set of abstract visuals represents the primitive state of mind with which the users interact consciously and subconsciously, influencing the visual and auditory feedback with the primary focus on the levels of concentration and serenity. Simultaneously, all five sensory brain waves are interpreted as shifting harmonics of computer generated sine tones.


2020 Matera Intermedia Festival (MA/IN), Matera, Italy
2020 International Computer Music Conference (rescheduled to 2021) Santiago, Chile
2020 Conference on Movement and Computing New Jersey, US
2020 Thailand New Music and Arts Symposium Bangkok, Thailand
AWMAS Conference Santa Barbara, US
CalArts Show 2019 Los Angeles, US

Doppelgänger II

Interactive Installation
In the future, big data will potentially provide a nearly omniscient narration and prediction of our daily lives as if there were a constant digital duplication of ourselves in the parallel digital universe. Doppelgänger II depicts such a situation with an avatar living behind the screen imitating user’s behavior in real-time.


Self <not> Self Exhibition at Japanese Art Culture and Community Center, Los Angeles 2024
Ladies of Courage Art Festival at West Hollywood Park, Los Angeles 2023
Fenaki Animation Week, Beijing 2023
Youth 100 Annual Show at Guardian Art Centre, Beijing 2023
THE SILØS (Metaverse Museum) in Shenzhen 2022
CalArts Show 2021

Doppelgänger I

Video Installation
Immersive Projection

Doppelgänger is an interactive audiovisual installation that explores the idea of surveillance capitalism. It creates an immersive experience that bridges the physical body and virtual personas. The audience is invited to interact with multimedia elements and characters in a fictional environment while their behavioral data is constantly tracked, reflecting the digital dystopia where people’s lives are recorded and analyzed by the ubiquitous tracking devices.